1. Load a save file
Your save file is read entirely in your browser — it is never uploaded anywhere.
Pick a raw .sav file or a PC (gzip-compressed) save; the editor detects which one you gave it automatically.
Base skills
Legend skills
Items are grouped by category below and loaded straight from your save. Editing an existing item changes
it in place; adding a new item works by picking a slot from the category and overwriting it with something
new from the catalog — a byte-patched save can't safely grow the total item count, so "adding" means
repurposing a slot (ideally a junk item, duplicate, or one named None) rather than inserting
a brand new one.
Unlockables (craftplans, tool skins, collectables — read-only)
Change history (this browser tab, this session)
Every edit you apply is kept here so you can undo/redo (buttons above) or jump straight to any earlier point.
Auto-backups (saved in this browser, on this device)
A snapshot is stored automatically every time you load a file or apply an edit — even across browser restarts. Nothing here ever leaves your device. Restoring loads a snapshot back into the editor; it doesn't touch your actual file until you hit "Save changes".
Raw / structured data view
Read-only views of the currently loaded file — useful for double-checking what an edit actually changed, or for reporting a parsing bug.
Parser log
Dying Light 2 PS4 Save Editor
by Ryhlu
Contact me on Discord for help: devhavoc